Guild
Guild
The guild system also needs some improvements.
I would like the Guild Boss to be able to distribute the gold collected from the guild tribute to the guild members. It would also be great if each guild could set its own tribute rate between 1% and 10%.
Another good feature would be that the island owner receives a tribute from every player who farms on their island. The tribute should go to the guild and be adjustable between 1% and 10%, depending on the guild's settings.
At the moment, I don't really see a reason to own an island or even be part of a guild. Features like these would give guilds much more purpose and motivation.
Thank you!
I would like the Guild Boss to be able to distribute the gold collected from the guild tribute to the guild members. It would also be great if each guild could set its own tribute rate between 1% and 10%.
Another good feature would be that the island owner receives a tribute from every player who farms on their island. The tribute should go to the guild and be adjustable between 1% and 10%, depending on the guild's settings.
At the moment, I don't really see a reason to own an island or even be part of a guild. Features like these would give guilds much more purpose and motivation.
Thank you!
Re: Guild
Rewards for owning islands - OK.
Adjustable guild tribute - OK.
Sending gold to guild members - There should be some limitations to prevent sending excessive amounts of gold to other players. Unlimited transfers don't seem right. Any suggestions?
Adjustable guild tribute - OK.
Sending gold to guild members - There should be some limitations to prevent sending excessive amounts of gold to other players. Unlimited transfers don't seem right. Any suggestions?
Re: Guild
I don’t really see a problem here, since the gold would only come from tributes. Players can’t just freely donate gold.
And if a guild has a large amount of gold, it has been earned through a lot of effort and playtime—players have spent many hours farming for it.
That’s why guild leaders should be the ones who decide how the gold is distributed within the guild.
And if a guild has a large amount of gold, it has been earned through a lot of effort and playtime—players have spent many hours farming for it.
That’s why guild leaders should be the ones who decide how the gold is distributed within the guild.
Re: Guild
1.Guild Settings: The role/permission assignment in the guild settings is not working.
2.Guild Island: The guild island should have a useful function. For example, it could generate passive income for the guild, or all players farming on the island could automatically pay a 1–10% tribute/tax to the guild. This would give guild islands a meaningful purpose and encourage guild development.
2.Guild Island: The guild island should have a useful function. For example, it could generate passive income for the guild, or all players farming on the island could automatically pay a 1–10% tribute/tax to the guild. This would give guild islands a meaningful purpose and encourage guild development.
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XRISEAGAINSTX
- Posts: 5
- Joined: 10 Jul 2026, 18:36
Re: Guild
To contribute some suggestions, I have a few great ideas:
1 - Guild Bank
The leader could take collected gold and deposit it into a bank to generate daily profits (1% or 2%). This would help beginner players.
2 - Guild Battle System
As a way to mitigate gold and pearl losses, guild leaders could schedule battles against other guilds. These would take place on a specific map for a one-hour period, where damage dealt by the guild would earn rewards for all its members. For example:
Guild A vs. Guild B
Battle on July 1st, 18:00 to 19:00
1 - Total damage: 100,000
Rewards: 200,000 gold and 100 pearls
2 - Total damage: 250,000
Rewards: 400,000 gold and 250 pearls
1 - Guild Bank
The leader could take collected gold and deposit it into a bank to generate daily profits (1% or 2%). This would help beginner players.
2 - Guild Battle System
As a way to mitigate gold and pearl losses, guild leaders could schedule battles against other guilds. These would take place on a specific map for a one-hour period, where damage dealt by the guild would earn rewards for all its members. For example:
Guild A vs. Guild B
Battle on July 1st, 18:00 to 19:00
1 - Total damage: 100,000
Rewards: 200,000 gold and 100 pearls
2 - Total damage: 250,000
Rewards: 400,000 gold and 250 pearls
